Reminder: next League play day is this Sunday, 22 April, noon to 3pm at Elm Park. We’re going to slow things down in recognition of Slow Art Day.
- The breakthrough object for the game that would become “Saturnate”
- One stage of the game that would eventually become “Table Tiltish”
- First version of “Table Tiltish”
- Checkers strategy imported to Twister
- early exploration
League is available to facilitate workshops on topics such as play and creative processes, strategy, collaboration, and team-building.
Here are some images from recent workshops exploring games and process, with the teen scholarship program from Arts Umbrella.
After an introduction to the notion of creative problem-solving as a kind of play and to the game-like structure of much artwork, the students embarked on game-design exercises involving existing games or conventional materials. The objective was to find some productive ground between convention and invention.
The groups displayed quite different problem-solving patterns:
- The everything-but-the-kitchen-sink brainstorming approach, in which a proliferation of ideas was unleashed before being reined in towards something coherent
- A methodical step-by-step form of process that stays more or less on track, but might produce fewer unexpected surprises
- A wild zig-zag following an ever-changing idea.
Of course there are other forms and patterns, and habits can be trained and changed. What are your own team’s habits?