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League updates + Tag report

League updates

After an impromptu off-season, League has three events in April.

  • Saturday 12 April, 2-4 pm — League play at Satellite Gallery for Canadian Art Gallery Hop
  • Sunday 27 April, noon-2 pm — League play day in Elm Park
  • Tuesday 29 April, 7pm — PushupKucha, our brand-new short presentation format. Stay tuned for more.

Over the past couple months, we’ve been running play workshops for groups and working with Simon Fraser University student Louise Rusch. Below is the first of a few pieces of her research that Louise will be sharing with us here. This includes some reflections on the game of tag arising from our January play day. One of the games that emerged that day was an ongoing game of tag, marked by the passage of a toy medal. From now on, the person in possession of the medal at the end of each League event is It until the next one. Jay is currently It.

Noodle fencing, from League tag day

Studying Tag

by Louise Rusch
Arts & Culture Studies student, Simon Fraser University

Notes following League Tag day

The theme for League this month was tag – a game of chase. In tag, someone is “it”, and they need to chase others, and either transfer their “it” status to the person they tag, or continue to be “it”. The simplistic structure allows for an infinite number of variations of the game, depending on the space, props, group dynamics, number, and age of the people involved.

From a physical literacy perspective, tag is about learning to self monitor and control your body in motion and space. Players practice the skills of agility, efficiently moving from a resting to a sprinting mode and building stamina for the long chase.

From a cognitive context, tag is about being chased or chasing, strategically considering the skill of balancing and shifting between defensive and offensive position, often simultaneously. During the League session we explored this idea when we did team fencing bouts with long foam noodles in the tennis courts. One team would often single out one player and try to create an opportunity for a quick side tag of the other opponent using speed, control of the noodle, and surprise.

Socially, tag is about power dynamics, especially around the concept of being “it.” Is “it” a desirable place because you want to be the centre of attention? Because you have the confidence to know your place in the group and can easily assess who may or may not be your equal? If you are playing team tag do you have the experience and skill to both keep yourself active in the game and also be a support to your team members?

In Katie Salen and Eric Zimmerman’s book Rules of Play: Game Design Fundamentals, they cite Chris Crawford as stating that all games are a system of conflict and that, paradoxically, it is the staged conflict found in games that makes the play meaningful. Thus playing games is also playing with (dis)comfort with conflict situations (Salen & Zimmerman 250). Later they also note that the simplicity of being either hunted or hunter leaves no room for ambiguity, and that this simplicity is part of the appeal (317).

Historically, “it”ness was attached to illnesses like the plague, thus being less than desirable. Transferred into a game situation, this undesirable state of social isolation is what motivates the “it” person to find someone to tag, which also extends the momentum of the game.

Emotionally, tag tackles the concept of winning and losing, and of being singled out from the group. “It” might represent a place of fear that one will not have the skills to successfully complete a tag.

There have been recent controversies about letting children play tag. These centre on tag as an elimination game, older children dominating the game, the potential of one child being victimized as the “it” person, and the ramifications this might have on self-esteem.

Play theorists often connect tag to rough and tumble play. Anthony Pellegrini reported in a 1995 study on rough and tumble play, that as children enter school age the similarities between “hit at” and “tag a peer” allow for an easy transition into games with a more cooperative structure. He notes that as children get older, rough and tumble play is more likely to be about dominance and related to negative social behaviour (Pellegrini 121).

In terms of formal studies of tag, a study entitled “The ‘It’ Role in Children’s Games,” by clinical psychologist Dr Paul V. Gump and play theorist Brian Sutton-Smith, focused on two different types of “it” games. “It” games were chosen because they are so common in children’s play, and they define specific roles for the players. Power, seen as separate from player skill, was defined as having the ability to choose when the competitive encounter would begin and which kind of play would be chosen for the chase. One game was defined as a low-power because the “it” did not have a lot of control in the game, while the other high-powered “it” game allowed for more control. The research tested the assumptions that high-powered “it” games were more successful generally for players, and especially for unskilled players. Forty boys between seven and ten were tested in advance for athletic ability, to ensure that unskilled players were not needlessly put in positions that would be discouraging for the players or create boredom for the group (390-3).

The results indicated that the low power game was most discouraging for unskilled players and more likely to encourage the group of other boys to behave inappropriately to the “it” person. Often the unskilled player would try to avoid these games before they started. Successful players in either game possessed athletic ability, a sense of power, used strategy, and had “personality factor,” defined as drive or perseverance (395). It was felt that unskilled players were more likely to be successful in games that included an element of chance. I thought the comment about the correlation between skill and chance was interesting, and it corresponds to my own observations from my work (in the field of recreation). I also thought it was interesting that in the low-power games, not only was the “it” person not having a good time, but the other boys also seemed more likely to taunt him (394-7). This speaks to the reality that, without being good or bad, games can have a darker side.

References:

Upcoming play — Sunday 26 January — Tags

Tags

Sunday 26 January 2014, noon – 3 pm
Elm Park

“Tag” can be many things, including: a label attached to something, the action of identifying something or someone, and a game that revolves around the undesirable state of being “It”.

For this edition of League play, we’ll explore tag-based operations. Bring running shoes and a hat (which could end up on the ground) for a first trial. As always, the play will develop from there, based on group input.

About League
League is an open group that gathers to play games and sports that we invent, as an exercise of creative problem-solving. The Vancouver Courier called League “The most incredible development in Vancouver recreation this year,… focused on mental exercise as much as physical exertion.“ It’s free and all are welcome; bring both body and mind.

Vancouver Courier: 2013 was the year fitness got fun

Megan Stewart, “2013 was the year fitness got fun,” Vancouver Courier, 24 December 2013.

Running isn’t just for runners anymore. And racing wasn’t something only racers did this year.

In 2013, the stamina sport of barefoot purists, weekend trailblazers, lanky Kenyans and P.E. teachers found legions of new fans thanks to anti-establishment events that put the dance into endurance. Yes, I wrote that.

The emergence of playful 5k runs is an answer to the punishing military-inspired obstacle courses like the half-marathon distance Tough Mudder and the Spartan Race. Only suckers sign up to suffer. (I’ll be doing the Tough Mudder next year.)

Instead of boot camp abuse, repetitive circuits and urban fitness regimes to prepare for barbed wire, 10-foot walls, frozen water and electrocution, the preparation for these gentler, more playful events amounts to little more than lacing up a pair of shoes and showing up with a group of raucous friends, ideally without a hangover.

The softer, light-hearted side of exercise doesn’t mean you can slack off. You still signed up to run; you just expect to keep a smile on your face the whole time.

The most incredible development in Vancouver recreation this year, however, focused on mental exercise as much as physical exertion. Credit to Germaine Koh for founding League, an open organization that emphasizes problem-solving as a form of play.

Koh is an artist who holds a three-year residency at the field house in Elm Park. On the last Sunday of each month, League meets at the Kerrisdale location at noon and everyone is invited to “drop in to exercise your strategic instincts, stretch rules and limits, and workshop ideas for action.”

[Read more at http://www.vancourier.com/2013-was-the-year-fitness-got-fun-1.770179#sthash.ekGkcUQS.dpuf]

December: board game jam

December is board game month at League. The challenge is to invent new board, card, or table games. We can either jam with existing game materials, play-test ideas that individuals bring, or invent new game equipment. The “League Home Edition” kit of parts is available to get ideas rolling.

Work/play in your own groups, or come to one of the open gatherings at the Elm Park field house:

  • Tuesday December 10, 6-8 pm: with special guests R&D Straker, whose Kickstarter-funded board game Escape from Sunset Island: Zombie Apocalypse Simulator is currently in development.
  • Sunday December 15, 3-6 pm: game jam. Amongst other games, we’ll be working/playing on a game relate to moon phases for grunt gallery later that week.

Then come join us to play and for some seasonal festivities at at the grunt‘s  Early Winter Solstice Party on Thursday December 19.

Moon phases

League this week: Kitchen Science, Crowd Studies, Sports Day in Canada

Mushroom Cultivation using Kitchen Science Methods

Tuesday 26 November, 7:00-8:30 pm
Elm Park field house (sold out)

League regular Matthew from Mushboo is leading a workshop on how to cultivate gourmet and medicinal mushrooms using regular kitchen items. This event is for those with an introductory level of knowledge about fungi and mushrooms.

Participants will learn about the mushroom life cycle; simple growing medium preparation; sterilization methods; inoculation (planting) using liquid and dry methods; cloning from a fresh specimen; fungi in your garden; and identifying mushrooms.

 

FUSE: Crowd Studies at the Vancouver Art Gallery

Art | Music | Performance at the Vancouver Art Gallery
Friday 29 November
8:00 pm to 1:00 am

FUSE is the Vancouver Art Gallery’s late-night art, music and live performance event, always featuring live performances in the gallery spaces, DJs, eclectic gallery tours and unexpected surprises.

“This FUSE brings the sociability of the artist to the forefront, as relationships are built and explored in a variety of site-specific, socially-charged practices that maintain unique relationships to human interaction.”

Watch for League’s participatory game-like scenarios outside and through the galleries, culminating in a session game invention in the fourth-floor gallery.

 

Sports Day in Canada

Saturday 30 November, 3:00 pm
Kerrisdale Community Centre
5851 West Boulevard, Vancouver

Sports Day in Canada is a national celebration of sport at all levels, from grassroots to high performance, and a change to celebrate the power of sport, build community, and facilitate active living.

For Sports Day in Canada, League’s regular monthly play date moves over to the nearby Kerrisdale Community Centre, to introduce new groups to our style of creative problem-solving through play.

December is board game month at League

The depths of winter is a time for board games. For the month of December League will be running a board-game invention challenge. Some groups will be lent the “League Home Edition” kit of board game parts (developed by League regular Ian), and challenged to come up with a new board game. We’ll gather to play all the new games at our regular League play day at the end of the month. Contact us if you want to borrow the kit, or get together with friends or colleagues to come up with your own.

 

Upcoming play — 26 + 27 October

Play equipment for League’s recent event, The n Games, Nuit Blanche edition

 

Saturday 26 October, noon-2:00 at Great Northern Way Campus
Part of Culture + Community event
Access off East 1st Avenue

Sunday 27 October, noon-3:00 at Elm Park
Regular League play day

 

This weekend League focuses on urban games for groups, with two play events open to all.

Saturday 26 October we participate in Vancouver’s annual Culture + Community symposium, in which citizens, practitioners, and community leaders consider the impact of culture in the urban environment. League’s contribution will be to put action to thoughts, drawing participants out to the Great Northern Way campus for games that make use of that partially rebuilt industrial space. (In case of rain, we will be in the gym of St. Francis Xavier school, across the street.)

Sunday 27 October, our regular play day, we bring those games back to our Elm Park location. As usual, expect the games and equipment to continue to evolve.

League is a community-based art project that gathers people to invent games and play made-up sports as a practice of creative problem-solving, negotiation, and everyday performance. The games, equipment and space all change through play. Our gatherings, on the last Sunday of every month, are free and open to all; bring both body and mind.

 

The n Games, Nuit Blanche edition

When: 7pm Saturday 5 October to 7am Sunday 6 October
Where:  Museum of Contemporary Canadian Art, 952 Queen Street West, Toronto

The n Games is a tournament of invented sports in which players test their teamwork, strategic skills, and adaptability by playing invented games they do not know. This version of The n Games will be presented in the courtyard of the Museum of Contemporary Canadian Art for Scotiabank Nuit Blanche, an all-night contemporary art extravaganza in Toronto.

It will be an ongoing pick-up game involving the audience as participants, as well as local teams such as the Toronto Roller Derby D-VAS. The games to be played will range from vigorous to cerebral, straightforward to strategic, and will ultimately test the players’ abilities to creatively tackle challenges with both mind and body.

The n Games is presented by League, a community-based art project that gathers people to play invented games and sports as a form of creative problem-solving. For the Nuit Blanche edition of The n Games, we have partnered with the Department of Biological Flow experimental research-creation collective.

Advance press

- Sue Carter Flinn, Toronto Life, “Nuit Blanche 2013 Guide: 15 must-see spectacles at Toronto’s eighth annual all-night art crawl”, 30 September 2013.
- Canadian Art, “10 Artists’ Nuit Blanche Tips & Troubles“, 3 October 2013.
- Murray White, Toronto Star, “Nuit Blanche 2013: Shots in the dark“, 3 October 2013.
Jonathan Zettel, CTV Toronto, “Scotiabank Nuit Blanche: 10 things to see at the art-after-dark show“, 4 October 2013.

Update

Germaine’s play report is here.

 

The n Games Vancouver edition

Were you looking for information about the inaugural Vancouver edition of The n Games this past September? Go here for information about the tournament and here for a tournament report.

Upcoming play — Sunday 29 September — Forage & Feast

Blackberries along the Arbutus rail corridor; public apple trees in Vancouver; the “One red paperclip” barter project; Bean Race 2013.

Forage & Feast

Sunday 29 September
Elm Park field house
Meet for foraging at 1:00 pm
Reconvene to cook and feast from 5:00 pm

Harvest season: a time of abundance, and a time to reconnect with cycles of production and distribution.

Not all urban residents grow food, but we can still use our wits and local knowledge to obtain it. This League play day will end with a feast of locally-sourced food:  ingredients gathered, gleaned, foraged, or bartered-for during the day.

Foraging:  To participate in the food-gathering, meet at the Elm Park field house at 1:00 pm, when we’ll send out teams with maps of possible food sources. Bring your ideas for gleaning sites, as well as non-monetary items that might be useful to trade for food.

Feasting:  Later, from 5:00pm, we’ll reconvene to cook and feast on the urban harvest. All are welcome at either or both parts of the day.

The feast will also mark the end of Bean Race 2013, the meandering but dramatic contest that has been growing in the field house yard since springtime.

This play date is organized in collaboration with Alisha Hackinen, a roller-derby athlete and graduate student in Soil Sciences, and Bean Race contestants Gropp’s Gallery Collective, who operate art residencies and gardens in their micro-Utopia off Main Street.

League is an open group that gathers to play invented games and sports as a practice of creative problem-solving. Our events are free and open to everyone; just bring both body and mind.

Images:  Blackberries along the Arbutus rail corridor, Vancouver; public apple trees in Vancouver; the “One red paperclip” barter project; Bean Race 2013.

Other upcoming League events

  • Tuesday September 24: How To Kickstart workshop (sold out) with Kickstarter’s art director Stephanie Pereira
  • Saturday October 26: League participates in Culture + Community event
  • Sunday October 26: regular League play day at Elm Park

 

Played: The n Games

On Sunday 8 September, six different teams from across the city met in Elm Park for The n Games, a tournament of League-style invented sports (background on the tournament and teams here). Half of the games had been invented at previous League events, a few were adapted from the annals of play traditions like the New Games movement, and some were hatched especially for the tournament by the League group.

Organized into two three-team round-robin pools followed by playoffs, the tournament had a new game starting every 40 minutes (schedule here). Immediately before each match, MC Jeremy Glen or a spectator drew the name and rules of the game to be played, and the teams set quickly to strategizing how best to play the game. Individual game reports follow below.

10:00 — Rethink vs Theatre Replacement

nGames_rules_Petri

Pool x. Game played: Petri

League organizers were secretly glad that the first game to be drawn was one of our home-grown ones, which we had play-tested a lot over the past few weeks. Petri is in the family of bocce- and curling-like games, but uses a metaphor of viral infection, with the possibility of runaway scoring. A number of ‘dishes’ are marked on the field, and the goal is to infect them without being inoculated (neturalized) by the other team. Scoring is by multiplication rather than addition, so that landing multiple molecules (balls) in multiple dishes that have not been inoculated creates the possibility of large scoring jump. Playing Petri most effectively therefore requires not only placing your molecules accurately in order to either infect or inoculate, but also planning ahead in order to maximize your score.

Taking turns selecting their molecules to start the rounds, for this matchup between advertising agency Rethink (in sporty whites) and Theatre Replacement (in jaunty yellow headbands), each team stayed with their choice of balls — golf or ball-hockey — throughout the game. We only had time to complete four rounds, with Theatre Replacement coming out on top.

10:40 — Roadhouse vs Double Rainbow

Pool y. Game played: Extra-Sensory Proprioception

The first matchup in Pool y saw game studio Roadhouse Interactive, in collegiate grey T-shirts, playing the neon-clad Double Rainbow Dodgeball League.

Proprioception is the knowledge of where one’s body is in space, and the game of Extra-Sensory Proprioception requires one to use all one’s non-visual senses to navigate through space. Blindfolded pairs from each team start on different sides of the field, a whistle is blown from somewhere in the field, and each person walks blindfolded to try to place a marker as close as possible to that place. Only the marker for each pair was recorded, so there were possible strategies for minimizing errors. Blindfolded players were allowed to communicate with each other, and we saw some pairs use that to triangulate and get close to each other, while others used it to maintain a distance, thereby averaging out possible errors. Other pairs did not communicate verbally but relied on their own senses.

Double Rainbow proved themselves to be masters of this quiet activity just as much as the boisterous one they are known for.

11:20 — Manhunt! vs Rethink

Pool x. Game played: Field Pong

The game drawn for the match between urban sports group Manhunt! and Rethink was another one hatched at a previous League event, but not fully tested. As is typical with League, it required a bit of rule adjustment and negotiation.

The basic objective is for some of one’s team to collect cones from the other team’s end line, while others defend their zone from opposing runners. Defenders must hold a stick with another teammate in order to defend, and can deflect opposing runners back to their end line by touching them. Runners may only advance forward or laterally and must return to their end line if they are touched by the stick-holders.

This game is very demanding of the runners, and several different strategies were tested over the course of the match. Rethink successfully made a sudden switch from defense to full-on offense, and at one point both teams attempted full-defense setups with only one runner. Consensus was that this game could do with a bit more clarity in order for the best strategies to emerge.

Rethink began to show their strength in agile field-based games, and finished with the win.

12:00 — Daughters of Beer vs Roadhouse

Negotiating tiebreaker round for Petri

Pool y. Game played: Petri

Again Petri was the game drawn, and because neither craft beer aficionados Daughters of Beer & Co. (wearing race bibs and lanyards) nor Roadhouse had played it already, we proceeded. This Petri match featured some effective placement of molecules and inoculations, and saw Roadhouse come from behind to tie the game in the final round. Not having invented a tiebreaking mechanism in advance, we had to decide on one, and settled on a three-ball sudden death round, which Roadhouse won.

12:40 — Theatre Replacement vs Manhunt!

Pool x. Game played: Scrumble

For the final match in the x pool round-robin, the game drawn was Scrumble, a game hatched by League for The n Games. Teams Theatre Replacement and Manhunt were each issued a set of pinnies with single letters on the front and back, and given 30 minutes to photograph themselves and recruited bystanders wearing the pinnies to spell out words visible within the photos. A point was awarded for each letter of each word, with double points given for the most inventive picture of the bunch, as decided by judges recruited from the bystanders.

The words produced by the two teams were quite different, and ranged from simple nouns to actions to a few abstractions, and even a conjunction. Manhunt’s score was tallied first, an impressive 119 points, then Theatre Replacement’s, then the judges deliberated over the most inventive picture, considering Theatre Replacement’s use of a player standing on her head to turn an M into a W, but finally declaring that team’s ‘TEAHOUSE’ picture the most inventive. The doubled points for that word brought TR to 117 — a very close score for two quite different approaches.

13:20 — Double Rainbow vs Daughters of Beer

Pool y. Game played: Satellites

Satellites, the final game drawn for Pool y play was one one might have expected Double Rainbow’s dodgeball skills to carry easily. It was one that started by posing a strategic decision about whether to use a more deliberate turn-by-turn approach or a continuous play option for the game, the overall goal of which was to propel a large ball over the opposite end line by throwing or kicking smaller balls at it.

For the first half of the game, Double Rainbow chose the turn-by-turn option, but neither team was able to advance the large ball very far with their three throws per turn. For the second half, Daughters of Beer chose the continuous play option, and the game play turned raucous. The Daughters quickly developed an effective strategy of using some players as primary throwers and others as feeders, and they scored three times to the Rainbows’ one.

Tiebreakers

With pool play done, all six teams remarkably finished with one win and one loss, so tiebreakers were required to break the three-way ties in both pools.

For Pool x, Manhunt did not have enough players to continue, so they defaulted the playoffs. We decided that we would fall back on the head-to-head matchup between the remaining pool teams, which put Theatre Replacement in first place and Rethink in second for Pool x.

To break the tie in Pool y, we played a three-way sudden-death round of Extra-Sensory Proprioception. Continuing their dominance of the earlier game, it was no surprise to see Double Rainbow finish first, with Roadhouse second and Daughters of Beer third.

The first and second-place finishers in each pool then played a team in the opposite pool to determine who would advance to the final.

14:20 Semi-final Theatre Replacement vs Roadhouse

Whoseball rules

Pool x 1st place vs Pool y 2nd place. Game played: Whoseball

The League principle of having teams contribute to making decisions about the character of the game had already appeared in earlier matchups, and played a big part in the semi-final match between Theatre Replacement and Roadhouse. Whoseball is a game based on soccer/football, except that for each half, each team is asked to introduce or modify one of the accepted rules of soccer, while remaining within the spirit of the original game. One can imagine the gamut of possibilities.

For the first half, Roadhouse decreed that one had to be stationary while playing the ball, while Theatre Replacement specified that players had to be holding hands with someone else in order make a play. Perhaps unexpectedly, this arrangement worked, even more unexpectedly prompting players from opposite teams to link up in order to mark each other.

For the second half, Roadhouse decided that all passing had to be done laterally or backwards, though carrying and shooting could be done forwards. Theatre Replacement came up with a rule that brilliantly solved the problem of diving in soccer, by requiring that after making their play on the ball, every player had to roll three times on thee ground. Introducing this disincentive to the play effectively produced a more efficient — not to mention hilarious — style of game play. Roadhouse again pulled off a late-game comeback to move on to the final.

14:40 Semi-final Double Rainbow vs Rethink

Pool y 1st place vs Pool x 2nd place. Game played: No Look Pass

The game played in the second semi-final appeared well suited to both Double Rainbow’s agility and Rethink’s preference for swarming strategies. No Look Pass is a sport in which teams alternate playing offense and defense. Offensively, they attempt to bring balls to the other team’s end line, without being tagged by the defensive team. The balls are carried and passed behind the back, so there are possibilities for deception and synchronized movements.

In the spirit of League, we took feedback at half-time about whether any adjustments to the game were required for more rewarding game play, and at that point it was decided to try the longer, narrower orientation of the field.

Rethink particularly excelled at the coordinated formations, often placing multiple balls with a fewer number of carriers, and they advanced to the final.

15:20 Final Rethink vs Roadhouse

Winners of semi-finals. Game played: Lotto Rules

The final game determined which team would claim The n Games Cup, a thrift-store sports trophy mashed up with 3D-printed elements, devised by Brendan Lee Satish Tang and Suzanne Ward. Fittingly, the final game was a game-invention game: Lotto Rules. From a stack of cards printed with words, four cards were drawn, and these words had to figure into the rules for a game that each team would design.

The words drawn were: HIT, DIVIDE, BOUNCE, and KEEP. Following a seven-minute design process, the teams introduced their games, and then played both.

Roadhouse’s entry was a game entitled ‘Siege,’ in which each team attempted to defend their KEEP by catching a ball HIT into it by the other team, before it BOUNCEd a second time. The penalty for missing a catch was that one’s keep would be DIVIDEd until it was no longer playable.

Rethink’s game described a sequence of actions that unfolded over the length of the field a number of times over a set period: HIT a large ball with a stick, BOUNCE it once from where it lay, take five large steps while KEEPing it in one’s grasp, and finally DIVIDE a set of vuvulezas (Rethink’s contribution to maintaining the sports atmosphere throughout the day) for a point.

With both games play-tested and minor adjustments made along the way, a group of judges recruited from the other teams conferred to decide which invented game was the better game. With their opinion that Siege had somewhat more potential for fulfilling play, Roadhouse Interactive was declared the winner of this inaugural n Games.

Thank you; come again!

League would like to thank all the teams and players for their enthusiastic and creative approaches to the challenges. As with all League events, it was active participants who truly made a rewarding day.

Upcoming League events

On Tuesday 24 September League hosts “How To Kickstart“, a workshop by Kickstarter art director Stephanie Pereira, featuring some projects successfully produced through that crowd-funding platform. This free event is sold out, but check the ticket page in the days preceding the event, as we will move it outside for greater capacity if the weather will be nice.

The next regular League play date is Sunday 29 September, starting at 1 pm in Elm Park. League play events are free and open to all; bring both body and mind.